← The handbook
Glossary
229 terms, A to Z. Search to include what every figure on the pages means.
- 5th freedom
- Selling seats between two foreign countries on a flight that starts at home, such as the middle leg of a multi-stop rotation. Needs the right rights.
- A-check
- Light maintenance done overnight between flights.
- ACMI
- Aircraft, crew, maintenance and insurance: a wet lease, hired by the block hour with a monthly minimum.
- Acting up
- A flight attendant taking the purser's place, or a captain flying as first officer, when the proper rank is missing.
- Administration
- What follows negative cash at a month's end, judged after salaries and rent. Still negative at the next month's end, the airline is liquidated.See .
- Agency crew
- Crew hired from an agency at short notice for a call-out fee and an hourly rate, when your own fall short.
- Air service agreement
- The treaty between two countries saying who may fly between them. Pairs not on file are open skies.
- Aircraft family
- Related types that share pilots' ratings and can cover for each other, such as the A320neo family.
- Airline Today
- The industry paper: news about every airline in the world, the economy and the weather.
- Airport incentive
- A discount on landing and handling for a new route, while you keep the promised frequency (Airport deals).
- Alliance
- A group of airlines that all codeshare with each other.
- Ancillaries
- Revenue on top of the ticket: bags, seat choice, priority, fare-family upgrades, onboard sales. Also called extras.
- Annual report
- Sent by Finance early on 1 January for the year just closed: the year's figures against the year before, the statements, traffic, routes, fleet and people, and a letter from the chair. Downloadable as a PDF.
- ASK
- Available seat-kilometre: one seat flown one kilometre. The measure of capacity.
- Award seat
- A seat a loyalty member buys with points.
- Awareness
- How well travellers in a city know your airline, 0–100%. Unknown airlines win fewer passengers: about ×0.62 at 5%, ×1 when fully known.
- Away mode
- What a solo world does when you leave: pause (the default) or run in real time.
- Bag tracking
- RFID tags that cut mishandled bags by a quarter for $0.20 a checked bag.
- Bank
- A wave of arrivals followed by a wave of departures at a hub, so passengers can connect.
- Banking planner
- The Network page's suggestions for better departure times, to make more connections and fly at better hours.
- Bankruptcy
- Liquidation after two month-ends in a row with negative cash. You can found a new airline in the same world.
- Base
- Another hub of yours: routes open from it, rotations start and end there and crew are stationed there. It costs to set up and to run.
- Belly cargo
- Freight carried in the hold of passenger flights.
- Best fare level
- The share of the reference fare, every cabin alike, that the market model says earns the most on a direction.
- Binding arbitration
- Ending a union dispute at once for $250,000: halfway between the union's demand and what it would accept, for two years.
- Block hours
- Time from leaving the gate to arriving at the next. What aircraft use, crews fly and maintenance counts.
- Board
- Your shareholders' board: it sets objectives each season and judges you monthly.
- Board confidence
- 0–100, 60 to start: how the shareholders' board rates you. It moves at each monthly meeting with your progress on the objectives.
- Booking curve
- How bookings build up before departure: leisure travellers book weeks ahead, business travellers in the last days. New routes fly light while their bookings build.
- Brand
- A second airline of your own in the same world, with its own name, code and hub.
- Budget
- A yearly plan by department and month that the board approves. Leave it to the CFO (only rewards) or set it yourself (counts in full and sets spending limits).
- Bumped
- Denied boarding on an overbooked flight. Many countries require compensation.
- C-check
- Heavy maintenance every year or two that takes an aircraft out for days. Book it ahead with cover.
- Cabin configuration
- An aircraft's classes, seat products and seat counts, within its floor space and exit limit.
- Cabotage
- Flying domestic routes inside another country. Allowed inside the European single aviation market.
- Cadet
- A pilot trained from scratch at your academy, bonded to you for a while after graduating.
- Call-out
- Bringing a rested crew member in on a day off to save a flight. Costs morale.
- Capital items
- Money spent on or raised from assets (aircraft, deposits, slots, loans, base set-up, fit-outs). Shown apart from the operating result.
- Captain
- The pilot in command. Every flight needs one.
- Care
- Meals and hotels owed to delayed passengers, whatever the cause.
- Cash runway
- How long your cash would last with no revenue at all, on the Finance page.
- CASK
- Cost per available seat-kilometre. Lower with long flights, dense cabins and busy aircraft.
- Charter
- A whole flight sold to a tour operator or group. Cancelling one costs half its price.
- Cheats
- There is one. It is not in the handbook.
- City pair
- Two cities with flights between them, whichever end they were opened from. One route in the game.
- Claims policy
- How you handle compensation claims: pay up front, pay when claimed, or contest them (Customer care).
- Claw-back
- An airport taking back an incentive discount when you fly less than the frequency you promised.
- Co-branded card
- A credit card a bank issues with your loyalty programme, paying you for the points it gives cardholders.
- Codeshare
- Selling seats on a partner's flight under your own flight number.
- Comfort
- How pleasant a cabin is, from its seats, service and entertainment. It lifts reputation, reviews and what passengers will pay.
- Command upgrade
- Promoting a first officer with skill 60+ to captain for a $15,000 course: the quickest way to more captains.
- Company value
- Net assets plus four times annualised operating profit. Most worlds are won on it.
- Compensation
- Money owed to passengers for long delays, cancellations and bumping under passenger-rights laws such as EU 261.
- Concession
- Letting a company run your tax-free sales for an 18% commission, with no cost or risk.
- Condition
- How worn an aircraft is, 0–100. Worn aircraft break down more.
- Connection
- A trip on two of your flights via a hub, with 45 minutes to 4 hours between them.
- Contribution
- Revenue less direct costs (fuel, fees, catering, handling), before salaries, rent and overheads. A route with positive contribution helps pay the fixed costs.
- Coordinated airport
- A busy airport (level 3) where every take-off and landing needs a slot.
- Corporate contract
- A deal with a company: its travellers fly with you for a rebate on what they spend.
- Corporate tax
- 22% of each month's profit, once losses carried forward are used up.
- Cover aircraft
- An idle aircraft of the same family that flies another's rotations while it is in a check, so passengers see no cancellation.
- Credit line
- A revolving loan of up to 15% of the airline's assets, at 7% a year on what you draw plus a small fee on the rest. Cheaper than the overdraft.
- Crew planner
- The Crew Planning Manager, who hires crew for your timetable every day.
- Crew set
- The crew one flight needs. Four sets per aircraft cover rest and days off.
- Curfew
- Night hours when an airport allows no departures or arrivals. Rotations cannot be scheduled into one.
- Cycle
- One take-off and landing. Short-haul aircraft wear by cycles, long-haul by hours.
- D-check
- The heaviest maintenance, every several years, taking an aircraft out for weeks.
- Deferred defect
- A minor fault allowed to wait until the next check under the minimum equipment list. The flight leaves on time, but the aircraft's risk rises.
- Delivery
- The day a new or leased aircraft arrives. A new lease takes about 30 days; used aircraft are available at once.
- Demand
- How many people want to travel between two cities a week: more between big cities, less over long distances and where trains and roads compete.
- Department head
- A manager in one of seven posts (operations, commercial, technical, people, finance, facilities, crew planning) who runs that part of the airline if you let them.
- Depreciation
- Owned aircraft losing value, 6% a year: a cost in the statement that moves no cash.
- Designation
- Permission to fly a restricted country pair, limited to a few airlines per side. Costs $50k and lapses after 120 days unused.
- Direct operating costs
- Costs each flight causes by flying: fuel, airport and navigation fees, handling, catering, crew allowances, emissions.
- Direction
- One way of a route. Each direction has its own fares and market.
- Disruption level
- A world setting (off, light, normal, heavy) that scales random delays and faults.
- Diversion
- Landing at another airport when the destination is closed; passengers go on by coach.
- Dividend
- A share of monthly operating profit a listed airline pays its shareholders.
- Double catering
- Loading meals for both legs of a short rotation at your base, avoiding dearer outstation catering.
- Dry lease
- Renting an aircraft without crew: the usual way to lease.
- Duty
- A crew member's working day, from report to release: 13–17 hours at most.
- EBIT
- Earnings before interest and tax: EBITDA less depreciation.
- EBITDA
- EBITDAR less aircraft rent.
- EBITDAR
- Earnings before interest, tax, depreciation, amortisation and rent: whether the flying itself pays, however the aircraft are financed.
- Economy phase
- Where the world's economy is: steady growth, boom, slowdown, recession or recovery. It moves travel demand and fuel.
- Elasticity
- How strongly passengers react to price: the % change in passengers for a 1% change in fare. Leisure travellers are more price-sensitive than business travellers.
- Emissions
- A cost per tonne of CO₂ your flights burn, booked per flight.
- Employer costs
- 35% on top of every salary.
- Engine shop visit
- An engine overhaul, taking the aircraft out like a heavy check.
- Established carriers
- The computer-run airlines already flying every route when the world begins, priced near the reference fare. They cut fares and flights as you win passengers and recover when you leave.
- EU 261
- The European passenger-rights law: $300–650 by distance for a delay of three hours or more that is the airline's fault, plus care.
- European single aviation market
- The EU plus Norway, Iceland and Switzerland. Its airlines fly freely between and within member states.
- Exit limit
- The most passengers an aircraft type may carry, by its emergency exits.
- Extraordinary circumstances
- Causes that excuse compensation under passenger-rights laws: weather, air traffic control, security, closed airspace. Never care (meals, hotels).
- Extras
- See Ancillaries.
- Fare family
- A version of a fare with its own rules and inclusions, such as Light, Standard and Flex.
- Fare ladder
- How the price steps up as a flight fills: gentle on economy-only aircraft, standard where business travellers book late.
- Fare level
- Your fares against the reference fare, every cabin weighted by the seats it sells. 100% matches the market.
- Fare sale
- A time-limited discount on your network or a city, with advertising. It fills empty seats; it costs on full flights.
- Fast track
- A quicker security lane for premium passengers and top members.
- Fatigue limit
- The most block hours crew may fly in 28 days: 100 legally, or a stricter company or union rule of 90 or 80.
- Ferry flight
- A flight without passengers, to move an aircraft where it is needed.
- First officer
- The second pilot, rated on the family.
- Flight number
- Your airline code plus a number. The same departure keeps its number from day to day.
- Forward bookings
- Tickets sold for flights still to come. The cash is yours now but owed to passengers until they fly.
- Forward price
- The fuel price a hedge locks in for a future month: where today's price is expected to have drifted by mid-month.
- Founding team
- A head in every department from the day you found, if you choose it.
- Freighter
- An aircraft built or converted to carry only cargo.
- Frequency
- How many flights a route has a week. More flights win a bigger share of the market.
- Fuel shock
- A sudden 30–60% jump in the fuel price that lasts three to eight months, then eases back. A 3% chance a month while none is running.
- Game master
- In a play-together world, the creator, who sets the speed.
- Ground agent
- Your own staff at a station who handle your flights: at four per daily departure, handling fees there are 30% lower.
- Handling
- Work on the ground for a flight: check-in, bags, loading, the turn. Done by the airport's handler for a fee, or by your own ground agents.
- Hedge
- A contract fixing the price of part of a future month's fuel, for a 1% premium. It gains when fuel ends up dearer than the hedge and costs when cheaper.
- Holiday package
- A flight and a week in a hotel sold together. The hotel is paid every night, sold or not; the seats were empty anyway.
- Hotel allotment
- Rooms you reserve in a resort for packages, for one to six months.
- Hub
- Your home airport, where rotations start and end and passengers connect.
- Hub and spoke
- A network where every route runs from a hub, so passengers connect there to anywhere else you fly.
- Inbox
- Letters from your heads, the ministry and the board, often with a button that does what they ask.
- Interline
- An agreement to sell trips that combine your flights with a partner's on one ticket.
- Knock-on delay
- Lateness passed from one flight to the next through the aircraft or crew.
- Launch customer
- One of the first three airlines to order five or more of a new type before it enters service, with an extra discount.
- Lease
- Renting an aircraft for a term at a monthly rate, usually with a deposit. Extend it or return it at the end.
- Leasing out
- Renting an owned aircraft you do not need to another airline.
- Ledger
- Every money movement, line by line, with a running balance (Money › Finance › Ledger). Exportable as CSV.
- Lessor
- A company that owns aircraft and leases them to airlines.
- Lifeline demand
- A floor on traffic from small Norwegian communities to their regional centre: remote places fly whatever the size.
- Listing
- Selling part of your airline on the stock market to raise money. Needs 180 days of flying and an operating profit.
- Load factor
- The share of seats filled (for cargo, of payload).
- Lounge
- A waiting room for premium passengers and top members: your own, another operator's on contract, or walk-in passes.
- Loyalty programme
- Points for flying, tiers with perks and award seats, to bring members back.
- Market pay
- The going salary for a role, which rises when staff are scarce. Pay under it and morale falls.
- Market share
- Your share of everyone flying a city pair.
- Mechanics
- Your own engineers: about 1.5 per aircraft halve technical faults and cut check costs.
- Merger
- Folding a computer-run airline you control into your group as a brand.
- Milestone
- An achievement in bronze, silver, gold and diamond, from your first flight to a giant's numbers.
- Minimum equipment list
- The rules for which faults may be deferred to the next check.
- Misconnection
- A connecting passenger whose first flight was too late. Rebooked, sent to another carrier or put up in a hotel, at your cost.
- Mishandled bag
- A checked bag delayed or lost. It costs delivery and a worse review.
- Morale
- How happy staff are, 0–100. Below 35 they start to resign.
- MRO
- Maintenance, repair and overhaul: your maintenance shop can take other airlines' work for money.
- Multi-stop rotation
- A rotation calling at a stop on the way, such as Oslo–Dubai–Bangkok, selling through passengers and, with rights, the legs on their own.
- Narrowbody
- A single-aisle aircraft such as the A320 or 737: short and medium haul.
- Needs attention
- The dashboard's list of urgent problems, each linking to where it is fixed.
- Nerd mode
- Typing your own names (the real ones, if you like) over the game's fictional aircraft and companies, shown only to you (Setup › Names).
- Net result
- What is left after every cost, interest and tax.
- No-show
- A booked passenger who does not turn up. Overbooking fills their seat.
- O&D
- Origin and destination: where a passenger's whole trip starts and ends, whatever the flights in between.
- Objectives
- The board's targets for the season: an operating result, punctuality, SkyRate stars and growth.
- Occurrence
- A minor safety event: a bird strike, hard landing, turbulence injuries, a tyre burst or lightning.
- Offloaded cargo
- Booked freight that did not fit on the day; passengers' bags go first.
- On time
- Leaving within 15 minutes of schedule.
- Open skies
- A country pair where any airline of either side may fly as much as it likes.
- Operating result
- Revenue less operating costs, before interest and tax. The dashboard shows it over 30 days so monthly charges are always in.
- Ops control
- The page where you watch the next 24 hours and can take recovery decisions yourself (swaps, crew cover, holds, cancellations, diversions).
- Option
- A right to order more aircraft later at the price locked in with the first order.
- Overbooking
- Selling more seats than the aircraft has, expecting no-shows. Too much and passengers are bumped and owed compensation.
- Overdraft
- Automatic borrowing when cash goes below zero, at 18% a year. Avoid living there.
- Overheads
- Monthly costs that grow with the fleet rather than the flying: the head office, IT, sales offices, insurance.
- Pairing
- A chain of flights a crew flies, starting and ending at their base.
- Passenger rights
- The law on what passengers are owed for delays, cancellations and bumping, by the departure country (and the airline's home for flights into it).
- Payload
- What an aircraft can carry in passengers, bags and cargo on a given distance.
- Persona
- A computer rival's style: low-cost (dense cabins, cheap fares), network (two and three classes, long haul) or premium (big business cabins, high fares).
- Play together
- A world mode that runs only while every player has the game open.
- Positioning
- Sending crew as passengers, often on another airline, to where a flight needs them.
- Pre-delivery payments
- Instalments on an ordered aircraft before it arrives: 20% at order, up to 30% by delivery, the rest on delivery.
- Public service contract
- A subsidised regional route the ministry tenders. Fly the contracted service or the subsidy is cut.
- Punctuality
- The share of flights on time. Well-run airlines manage 76–82%.
- Purser
- The senior cabin crew member on a flight.
- RASK
- Revenue per available seat-kilometre.
- Recovery
- What the engine does when things go wrong: swap aircraft, call reserves, position crew, ferry aircraft, hold for connections.
- Reference fare
- The market's usual fare for a distance and cabin: what established carriers charge.
- Reputation
- 0–100, weighing in every passenger's choice. It drifts toward a level set by comfort, cancellations, punctuality and service.
- Reserve crew
- Crew kept off the roster to stand in when others cannot fly.
- Rest
- Crew time off between duties: at least 12 hours at base and 10 away.
- Restricted bilateral
- A country pair that allows only a few designated airlines per side, each capped at so many flights a week.
- Revenue management
- Raising and lowering the price asked as a flight books up: cheap early seats fill weak flights, dear late seats harvest strong ones. On by default.
- Rival
- A computer-run airline that competes like a player: leases aircraft, opens routes, sets fares, hires crew and can go bust.
- Roster
- Which crew fly which flights, planned three days ahead within duty and rest limits.
- Rotation
- A timetabled out-and-back trip from a hub or base on one aircraft.
- Route planner
- The tool that estimates a route before you open it: passengers, load, revenue, costs and profit a week, against everyone flying it (Operations › Routes › Plan).
- Safety audit
- A regular inspection graded on your safety; a good grade lifts reputation.
- Safety score
- 0–100, 70 typical, from fleet condition and checks, crew skill and training, fatigue and the safety department. Lower means more incidents and dearer insurance.
- Sale and leaseback
- Selling an owned aircraft to a lessor at market value and leasing it back for eight years: cash now, rent from then on.
- Sandbox
- The tutorial world: private, gentle, and thrown away when you are done.
- Scenario
- A start with its own fleet, debts and goal, such as rescuing the flag carrier.
- Season
- IATA summer (from the last Sunday in March) or winter (from the last Sunday in October), named like S27 and W27. A rotation can fly all year, one season only, or between two dates.
- Seasonality
- How demand swings through the year: sun destinations peak in summer, ski and the Canaries in February, the Arctic at New Year, business routes fall at Christmas.
- Seat product
- A model of seat from a vendor, with pitch, width, comfort, weight and price.
- Seat units
- Floor space in a cabin. Bigger seats take more, so fewer fit.
- Serious incident
- An engine shutdown, runway excursion, smoke and evacuation or similar: repairs, weeks out of service, world news and a lower safety score.
- Service score
- How well a flight's cabin crew serve, from their skill and morale.
- Severance
- Pay owed when you let someone go: two months for crew and ground agents.
- SkyRate
- Your star rating from twelve months of passenger reviews; stars need 30 reviews.
- Slot
- Permission for one take-off or landing at a busy airport in a given UTC hour of a weekday. A rotation needs four a day.
- Slot charge
- A fee for every take-off and landing at a slot airport, dearer at peak hours.
- Spare
- An aircraft kept free to take over when another is late or broken.
- Spending limits
- Monthly caps on the spending you choose (catering, lounges, marketing, training) once you set your own approved budget.
- Spoke
- The far end of a route from your hub.
- Stake
- Shares you own in another airline.
- Steady world
- A world that runs in real time or double time and never pauses. A vacation covers absences.
- Surface competition
- Trains and roads taking passengers on short routes, under 500 km. Weaker where mountains and fjords make the trip slow.
- Surplus crew
- Crew above what the timetable needs, reported by the crew planner. Letting them go costs severance.
- Takeover
- Buying control of another listed airline by bidding for its shares.
- Tax-free
- Duty-free sales on international flights outside the EU.
- Technical fault
- A breakdown that grounds an aircraft for a repair of hours. Worse on worn aircraft without mechanics.
- Tender
- An invitation to bid: the ministry's regional routes, or a company's travel deal.
- Through fare
- The price of a connecting trip: the two legs' fares less a discount (10% by default).
- Tick
- One step of the world's clock, usually a game hour.
- Tier
- A loyalty level (such as silver or gold) earned by flying, with perks like lounges and priority.
- Timetable
- Your rotations and when they fly. Changes apply from the flights not yet on sale.
- Traffic rights
- Which routes your nationality lets you fly, by the countries' agreements (Setup › Traffic rights).
- Turn
- Time on the ground between landing and the next departure: at least 35 minutes for a narrowbody and 55 for a widebody.
- Type
- An aircraft model, such as the A320neo or 787-9.
- Type rating
- A pilot's qualification to fly one aircraft family. A new rating takes about a month.
- Union reservation
- The least a union would sign for. Never shown: offer above it and they sign.
- Use it or lose it
- A slot not flown at least 80% of the time over four weeks goes back to the pool.
- Used market
- Second-hand aircraft for sale now, priced by age and condition.
- UTC
- Coordinated Universal Time. The game keeps schedules and slots in UTC so they do not drift when clocks change.
- Utilisation
- Block hours a day per aircraft. Short haul flies 8–10, long haul 12–15; idle aircraft still cost rent.
- Walk-in pass
- Paying per visit for a common-use lounge where you have none of your own.
- Weather
- Storms, fog and snow forecast at your airports. They add delays and can close airports for hours.
- Weekly challenge
- A new start, hub and goal every week, the same for everyone, played in your own world and compared on a leaderboard.
- Wet lease
- See ACMI.
- Widebody
- A twin-aisle aircraft such as the 787 or A350: long haul and big markets.
- Work to rule
- Industrial action short of a strike: crew and ground staff make departures run later, engineers let faults through.
- World
- One shared game with its own clock, rivals and economy. You can play several.
- Write-off
- An aircraft destroyed in an accident. Insurance pays an owned one's value; a leased one goes back to the lessor.
- Yield
- Revenue per passenger-kilometre (cargo: per kilo).